Just got back from SUNY CIT full of ideas and insights. My colleague Ricky Glass and I presented on some of the games we have created for information literacy instruction. A part of our presentation was devoted to our foray into Second Life as a gaming platform for instruction. Many SUNY faculty are exploring Second Life as an educational tool thanks to funding from the SUNY Learning Network. SUNY LIVE, an active special interest group that meets in SL on Tuesdays@ 12:30 gained many new members at the conference. Certainly there were some who questioned the value of virtual worlds, but they were far outnumbered by those who see this exciting technology as a place for distance learners to come together, as a means for collaboration across campuses and as I draw for our gaming millennial students. Do you know anyone using second life for instruction?